# Reality Hand Poser Tool

### Opening the Tool <a href="#opening-the-tool" id="opening-the-tool"></a>

Open **Tools** in the top of your Modkit.

Search for and open "Reality Hand Poser"

<figure><img src="/files/KHY2pcHnpO41VgsOQNKj" alt=""><figcaption></figcaption></figure>

This will open a new tab, and in the viewport you should see a hand.

{% hint style="info" %}
If your viewport is empty, in the top left above the viewport, select the **Template** drop down and select either the Right or Left Hand Template.
{% endhint %}

On The Right side of the Editor, you'll see sliders for curling each individual finger, as well as a slider for all fingers at the same time.

Under these sliders, are drop down boxes for fine tuning the curling per-bone.

***

### Setting up the Tool <a href="#setting-up-the-tool" id="setting-up-the-tool"></a>

On top of your viewport, you will see a few settings.

Template: Switch between the Right and Left hand templates, or any custom ones you make.

Skeleton: Unless you are using this tool for something other than the Reality Hand, you will not need to change this.

Hand Mesh: You can change this to a custom hand mesh if you have any, it does not matter what hand mesh you have selected if they all use the same skeleton.

Object (SM): This is where you can select the preview for your Interactable as a reference while creating the Grip Pose.

Object (SK): Same as Object (SM), just if your mesh is a Skeletal Mesh instead.

{% hint style="info" icon="arrows-up-down-left-right" %}
To move the Object SM/SK, locate the **Gizmo** toggle buttons on top of the Finger Curl options, and select **Object**.
{% endhint %}

{% hint style="info" icon="hand-point-up" %}
Under the Viewport, there is a section called 'Quick Export Presets', these set the hand to the animation of some examples given in the Modkit so you can edit them easier!
{% endhint %}

***

#### Exporting Your Hand Pose <a href="#exporting-your-hand-pose" id="exporting-your-hand-pose"></a>

After your Grip Pose is complete, Look to the bottom of the editor

<figure><img src="/files/sssjk4x2TwwTXUg7Ssoh" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Make sure you export it to the correct Mod. External references in your mod cause errors!
{% endhint %}

The Subfolder and Asset Name can be whatever you'd like. Rest anim can remain empty.

**Export Blend Space** when you are ready.


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