# Build Lighting

Ideally you should bake your lights to maximize performance in VR, here are the basic configurations.<br>

* Set all lights to static (you can enable cast shadow for all of them).
* Don't forget LightmassImportanceVolume; set it in your valid play area.
* Configure Lightmass in the WorldSettings tab.
* Use the lightmap density visualization tool and test setting all static meshes as close to green as possible.
* Separate your lights into a sub-level of the LightScenario type.
* Don't forget to make your static objects static.
* Add many Reflection capture


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