# LightMap Density

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One of the most important parameters for a good result is controlling the light map density of your meshes placed in your level. Ideally, you should aim for a density close to green.<br>

<figure><img src="/files/ommCkQ42G5a7JMYHDfSy" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0qsuO118TLu4aTP2FXgr" alt=""><figcaption></figcaption></figure>

You can override the parameters in the static mesh asset, or the override in the instance which is in the level.<br>

<figure><img src="/files/ccJ9CbQ6nRTVDvRvYsYz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/P7zEF5CrJ5wRmiKcZ2dr" alt=""><figcaption></figcaption></figure>


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