# Map Variant

You can add sublevels to your levels, which can be added optionally when the game starts.

{% hint style="info" %}
Note that currently it is recommended not to display map variants during light baking, otherwise shadows will remain even on unloaded levels.
{% endhint %}

To add MapVariants, you must format the name of your sublevel with the name of your base level, as shown below.

* If the name of your base level is "**MyMap**", your sublevel must be formatted like this: "**MyMap\_VariantA**".

<figure><img src="/files/fJKZ7Jqvv0UiXUVe7LOi" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/1AaNeHQd9fqJMbzMDicD" alt=""><figcaption></figcaption></figure>

The sublevel must be configured as a Blueprint Loading method and must not be converted to a light scenario.\ <br>

<figure><img src="/files/aRaZZgKAt9wAHDuIfBV0" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/3KnHb6eVZH1BA3EY4Hwb" alt=""><figcaption></figcaption></figure>

Once set up and added to your level, you can add options using the SDK's EditMod. Levels are not added automatically. If the setup is correct, you should see the name of your variant level in the list of suggestions.\ <br>

<figure><img src="/files/EN0Ct6FR8Rm2dVnGsJyZ" alt=""><figcaption></figcaption></figure>

## Example In-Game

<figure><img src="/files/Q7lJezdJgTXbOMRnzWo2" alt=""><figcaption></figcaption></figure>


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