# DrawCall/Triangle Limit

During level creation, remember to check the number of drawcalls/triangles when optimizing the level.

*NOTE:* The number of drawcalls/triangles is not the same under DirectX (PCVR) as under VulkanMobile. Don't forget to switch to gameview to get valid values.

**Quest 2 :**

* Ideal limit **Drawcall :** 150-200
* Ideal limit **Triangle** : 800 000

**Quest 3/3s :**

* Ideal limit **Drawcall** : 250-400
* Ideal limit **Triangle** : 1 400 000

A tool allows you to visualize the number of drawcalls/triangles in the editor. **Reality\_DrawCallTriangle\_View** : /All/Plugins/Reality/Editor/Tools/View/Reality\_DrawCallTriangle\_View

<figure><img src="/files/f9IvLj1QHBkqUu9u989E" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0gY6qXYdnZmflxHYpCur" alt=""><figcaption></figcaption></figure>


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