# Prepare Asset

For your levels to function correctly on Quest, you must prepare your assets, especially when importing them.

## StaticMesh :&#x20;

* Nanite must be disabled (not supported).
* Your meshes must have a triangle count below 65,535 to maintain a 16-bit index.
* Your meshes must have LODs if the triangle count is high.
* limited the number of material slots per static mesh to limit the number of draw calls.
* Prefer using simple collisions instead of complex ones.

A tool exists to execute these parameters on a set of static meshes selected in the content browser. **Reality\_StaticMeshTools** : /All/Plugins/Reality/Editor/Tools/Optimisation/Reality\_StaticMeshTools

<figure><img src="/files/dwpogfaOReq7nHdKQxXF" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/VbRDxqWx9inpHnRq5ck3" alt=""><figcaption></figcaption></figure>

## Texture :&#x20;

* Prefer a resolution limit of 2048 for textures.
* Switch the compression to ASTC 8x8
* Compress without the alpha layer if it is empty.
* Enable mipmap by default (unless otherwise specified).
* Limit the size of ORM textures if possible.

A tool exists to execute these parameters on the assets selected in the content browser. **Reality\_TextureTools** : /All/Plugins/Reality/Editor/Tools/Optimisation/Reality\_TextureTools<br>

<figure><img src="/files/4Qu2k9LDilIHPccfz0Bw" alt=""><figcaption></figcaption></figure>

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<figure><img src="/files/DM0jJwKcHUH8UZPMomul" alt=""><figcaption></figcaption></figure>


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