# Create New Data Class

You can create your own classes derived from RealityAssetData to add custom editable properties or custom types.

You can create a child class from any of Reality's native classes.

## Create New Data Class

<figure><img src="/files/kCzYmRYSzHeRjAvGeTB2" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/l8xXoxe8AdzJhn7xIQm0" alt=""><figcaption></figcaption></figure>

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We're going to create a derivative of Reality Actor Data<br>

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### Native Class Property : <br>

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Here you will find the parameters of your class that will be used by the asset system.

### Custom Widget for your class

You can assign custom widgets that will be used by the asset browser, allowing you to display or add additional viewing options; they will be instantiated each time you have that class displayed in the AssetContentBrowser in-game.<br>

* **CustomDetailWidgetClass** : Display in the detail panel of the asset browser.
* **CustomIconActionWidgetClass** : Will be displayed on the Thumbnail in the asset browser, WARNING, it is recommended to display your widget in the top left with an overlay, and small so as not to block interaction with the basic button.

### Override Native Function

You can override the native functions of the class you are using, if they are available, such as in the RealityActorData class.

<figure><img src="/files/yfi4nIPF6C0TJYOGwjbQ" alt=""><figcaption></figcaption></figure>

## Create Data Asset

Once your class is created and configured, to add instances you must go through the classic data asset creation process.

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