# Runtime Editing Property

In your previously created class data, you can add properties that can then be editable in-game.

Note that SET and MAP are not supported because they are not replicable by default by unreal; only Single property and Array Property are supported.

<figure><img src="/files/TqBmTPNTphdmA9VnIQhL" alt=""><figcaption></figcaption></figure>

Once you have added your properties, don't forget to compile your class to update the system, then look at the property options; if the type is supported, you will see the "RuntimeEditable" option.<br>

<figure><img src="/files/STbQ8V7phPDJ3maGg7TL" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/JCUpiry1Q8agjZsXzCsR" alt=""><figcaption></figcaption></figure>

Once "RuntimeEditable" is checked, your property will be editable in-game and will also be replicated to support networking.

You can also configure how the property is displayed and set additional limits for in-game editing.

<figure><img src="/files/kWMDsVeTAFz3ospFxE8h" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ysfBiq3ErXtJ0ghu9qwF" alt=""><figcaption></figcaption></figure>

## Supported proprety Type ( Single or Array )

* Boolean
* Byte ( uint8 )
* Int32
* float
* Enum
* String
* Name
* Vector
* Vector2D
* Rotator
* Transform
* LinearColor
* Any Struct
* Reality Asset Data ( only direct reference )

## Example view ingame

<figure><img src="/files/cfC3qya6gtazqL5ED6im" alt=""><figcaption></figcaption></figure>


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