# UnrealEditor-RealityEditorTools.dll!URealityEditor\_UtilsLibrary::RealityEditor\_ForceRecompileShaderA

```
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

0x00007ff9371d3e75 UnrealEditor-RealityEditorTools.dll!URealityEditor_UtilsLibrary::RealityEditor_ForceRecompileShaderActor() [C:\runner\_work\Beyond\Beyond\Build\Reality\HostProject\Plugins\Reality\Source\RealityEditorTools\Private\Library\RealityEditor_UtilsLibrary.cpp:112]
0x00007ff9371dd9b5 UnrealEditor-RealityEditorTools.dll!URealityObjectData_FunctionLibrary::RealityEditor_ObjectData_CapturePreviewImage() [C:\runner\_work\Beyond\Beyond\Build\Reality\HostProject\Plugins\Reality\Source\RealityEditorTools\Private\ObjectData\RealityObjectData_FunctionLibrary.cpp:97]
0x00007ff937087203 UnrealEditor-RealityEditor.dll!FRealityActorDataEditorUtils::ComputeAll() [C:\runner\_work\Beyond\Beyond\Build\Reality\HostProject\Plugins\Reality\Source\RealityEditor\Private\Asset\Data\RE_AssetDef_ActorData.cpp:309]
0x00007ff93708801d UnrealEditor-RealityEditor.dll!MenuExtension_RE_ObjectData::ExecuteComputeAll() [C:\runner\_work\Beyond\Beyond\Build\Reality\HostProject\Plugins\Reality\Source\RealityEditor\Private\Asset\Data\RE_AssetDef_ActorData.cpp:144]
0x00007ff93708160d UnrealEditor-RealityEditor.dll!TBaseStaticDelegateInstance<void __cdecl(FToolMenuContext const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\UnrealityRelease\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:779]
0x00007ff9748e1d91 UnrealEditor-ToolMenus.dll!UnknownFunction []
0x00007ff99c2e73a5 UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c412c77 UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c4180d0 UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c3e488a UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c48145c UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c49f332 UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c41aa19 UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c22a7eb UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c2154a4 UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c26f23f UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c25d5c6 UnrealEditor-Slate.dll!UnknownFunction []
0x00007ff99c251f9c UnrealEditor-Slate.dll!UnknownFunction []
0x00007ffa282caaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction []
0x00007ffa282b5786 UnrealEditor-ApplicationCore.dll!UnknownFunction []
0x00007ffa282cd85e UnrealEditor-ApplicationCore.dll!UnknownFunction []
0x00007ffa282b05b7 UnrealEditor-ApplicationCore.dll!UnknownFunction []
0x00007ffa5fd583f1 USER32.dll!UnknownFunction []
0x00007ffa5fd57eb1 USER32.dll!UnknownFunction []
0x00007ffa282ebb26 UnrealEditor-ApplicationCore.dll!UnknownFunction []
0x00007ff66fd8630d UnrealEditor.exe!UnknownFunction []
0x00007ff66fda57ac UnrealEditor.exe!UnknownFunction []
0x00007ff66fda589a UnrealEditor.exe!UnknownFunction []
0x00007ff66fda9114 UnrealEditor.exe!UnknownFunction []
0x00007ff66fdbbd04 UnrealEditor.exe!UnknownFunction []
0x00007ff66fdbf0ba UnrealEditor.exe!UnknownFunction []
0x00007ffa5e2d257d KERNEL32.DLL!UnknownFunction []
```

{% hint style="success" %}

## Solution:

**Open all the materials referenced by your blueprint actor and make sure they compile without errors. Also make sure they are not empty.**
{% endhint %}


---

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